Embedded Software Engineer – RISCV

This job posting expired and applications are no longer accepted.
NVIDIA
Published
February 26, 2020
Location
Santa Clara, California
Category
Job Type

Description

NVIDIA is searching for a highly motivated, creative embedded software engineer to join the GPU Software team. As someone who is hardworking and passionate about their work, you will design key aspects of our RISCV BSP package used across the GPU. You should demonstrate the ability to excel in an environment with complex software and hardware designs.

What you'll be doing:  

  • Define, design, develop and verify features for next-gen RISCV controllers on our GPU; collaborating with hardware engineers and fellow software engineers  
  • You will follow the devices all the way through the development process to the customer desktops, notebooks, workstations, and gaming console products that are used throughout the world
  • Heavily involved with the early modeling and simulation required to produce our world-class products
  • Multiple opportunities to collaborate and communicate effectively with teams from all around the globe

What we need to see:  

  • BS or MS degree in Computer Engineering, Computer Science, or related degree
  • 2+ years of meaningful software development experience, especially with embedded systems
  • You can demonstrate a hands-on technical background; excellent C programming and embedded, device driver development experience  
  • Familiarity with computer system architecture, microprocessor, and microcontroller fundamentals (caches, buses, memory controllers, DMA, etc.)

Ways to stand out from the crowd:  

  • Familiarity with the RISCV architecture  
  • Experience with inner workings of toolchains such as gcc, gdb  
  • Experience with embedded system SW concepts, e.g.: RTOS and overlay programming models
  • Experience with simulation, emulation and HW development cycle
  • Good documentation and ability to communicate with others

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