Embedded Software Tools Engineer

Apple
Published
December 15, 2020
Location
1 infinite loop, Cupertino, California
Category
Job Type

Description

This position can be located in Culver City or Cupertino. Imagine what you could do at Apple! Everyday, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Do you bring passion and dedication to your job? If so, we are looking for individuals like you. The Interactive Media Group (IMG) is at the center of audio, video and graphics support in Apple’s innovative products, including the AirPods, HomePod, Mac, iPhone, iPad, Apple Watch, Apple TV, IMG’s Audio team provides the audio foundation for various high profile features like Game Audio, Siri, FaceTime, media capture, playback and API’s for third party developers to enrich our platforms. The team is looking for talented engineers who are passionate about building audio features and products for millions of customers and care about overall user experience. You will revolutionize the audio experience for game and future audio technologies.

Key Qualifications

  • Diverse exposure to different programming languages serving embedded platforms
  • Excellent coding skills in C/C++ and Python
  • Strong understanding of C preprocessor and C compiler
  • Familiarity with compiler toolchain design
  • Experience with programmable embedded SoCs
  • Experience developing and debugging software on embedded HW and simulation environments

Description

As an Embedded Software Tools Engineer, you will have responsibilities spanning all aspects of product development. You will help design and develop tools and capabilities that enable the team to effectively realize novel audio features on our embedded platforms. You will work cross-functionally with hardware and SoC design teams, compiler developers, and developers across all layers of the audio software stack to enable the next great audio application. You will design, implement, debug, and test embedded software in simulation environments, prototype HW and finished products.

Education & Experience

BS or M.S. in Computer Science, Electrical Engineering, or equivalent industry experience

Additional Requirements

  • Familiarity with audio/DSP/real-time applications is a plus
  • Experience working with a large and complex software stack is a plus

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