Senior Game Artist

Miguel Blanchard
Published
September 19, 2025
Location
Mangla, NY
Category
Job Type

Description

1. Leadership & Art Direction (20%):

• Define overall art direction (style, color, tone & mood).

• Stay abreast of industry trends, themes, and new artistic styles.

• Provide visual direction for the product to meet market demands.

• Provide feedback & coaching for the art team (2D/3D/Animator).

• Collaborate with Game Designers/Producers to balance art & gameplay.

2. Art Production (60%) as a Game Artist:

• Create/participate in concept art, key UI screens, main characters, and high-level assets.

• Ensure visual quality and consistency across the product.

• Keep up with art trends, propose creative improvements and contribute innovative ideas to enhance product development.

• Organize, arrange, and manage the image library for the team.

• Optimize images, sizes, and dimensions to enhance visual quality and performance.

• Support the exporting of images/animations for the Unity engine.

3. Animation & VFX (20%):

• Research and design visual effects to optimize user experience.

• Utilize tools like Spine/After Effects (AE) to create effects for the game and assist with exporting effects into the Unity engine.

• Optimize existing visual effects to enhance product performance, such as FPS and game size space waves

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